Symvol™ for Rhino, a plugin to the Rhinoceros® 3D modeling system, is a volume-based modeling extension for the creation of both organic and mechanical objects that are always watertight and ideal for 3D printing.
With Symvol, it more like working with a malleable material, such as clay or metal, as opposed to existing modeling systems which seem more like working with a collection of paper sheets glued together.
Whatever is done during modeling in Symvol, the volume created is always a valid solid object – never any cracks and other surface issues.
At the Formlabs hackathon, we made a tiny 3D printer that uses a DLP light engine to cure resin (rather than our usual lasers and galvos). As part of this project, I wrote a small slicer that renders a mesh into a series of bitmap images (with some help from our general counsel, Martin). The slicer runs in a browser and is completely client-side. It accepts a STL file and downloads a zip file full of .png images.
Pixelstone is a Dutch startup.
We are developing a 3D printer which will print entire ceramic facades. The Pixelstone printer is scheduled to hit the market in two years.
- 50% cost reduction compared to brick slips.
- 90% energy reduction during production process compared to brick walls, thanks to the small size of the pixel.
- A new design tool, with unlimited possibilities, for architects
- Durable and authentic material.
If you want to join this development as partner and/or co-investor, please contact us.
Small scale pilots projects are possible.
The word itself is meant to describe what designers call a “volume pixel,” and each one represents the singular attributes of a 3D object which includes many such units. The information in a voxel can describe the physical location of the unit, its color, or even specify material properties for that unit.
Spatial visibility analysis is in fact the same thing as ambient occlusion, a common tool used in computer graphics. Computing ambient occlusion on a global level means, to include the whole scene in the process. A simple, but probably very costly way (depending on the resolution of the 3D grid) is to render depthmaps in all 6 directions at each point on the grid. Another method would be to utilize raymarching, testing different directions, the more directions the better the result. Similar to the later, but way more efficient is to use the hardware rasterizer and compute the visibility for all points in parallel via global lines.
It used to be hard to create applications that generate 3D printable geometry.
With ShapeJS it’s as simple as a few lines of code!
LiveClay is about sculpting freedom, the first stage was dynamic subdivision/reduction that provides resolution freedom (easily confused with topology freedom which is not, you cannot convert a sphere into a torus no matter the amount of dynamic subdivision and reduction you use) so what’s next? yes, you guessed! Topology freedom!
vBaum is a voxel based generator for procedural geometry. The kernel is written in C++ for maximum performance. It supports various geometric figures, splines, boolean operations, extrusion and more. A python interface is provided that enables users to quickly construct arbitrary geometry. The created geometry can be exported in the .obj and .stl file formats using the marching cubes algorithm and smoothing. vBaum was tested and compiled under both windows ans linux. A precompiled version for Windows and Python 3 is available in the Downloads section.