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Fabrication Process

Inside The Hack Rod, The World’s First AI-Designed Car

The brainchild of the Primordial Research Project, this car is based on billions of data points plugged into generative-design software.

When you hear about a plan to build the first car ever designed and engineered by an artificially intelligent system, it sounds compelling. Especially when the men explaining their vision are named–I kid you not–Mickey and Mouse.
The car, known as the Hack Rod, could well be the first vehicle with a nervous system. The brainchild of the Primordial Research Project, a collaboration between design software giant Autodesk and the balls-to-the-wall media company Bandito Brothers— producers of projects as disparate as a Hollywood military blockbuster starring anonymous real-life Navy SEALs and a world-record jump starring a life-size Hot Wheels–the idea was to let a computer create the perfect car based on innumerable volumes of real-world data.

The ringleaders of this particular project are Autodesk research fellow Mickey McManus and Bandito Brothers CEO and creative director Mouse McCoy. McManus has written a heady tome about the proliferation of trillions of small computing devices–sensors–everywhere in our world today. McCoy is a former professional motorcycle racer and stuntman who has spent thousands of hours with top Hollywood directors.

 

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Fabrication Process

Project Dreamcatcher

What if a CAD system could generate thousands of design options that all meet your specified goals? It’s no longer what if: it’s Project Dreamcatcher, the next generation of CAD. Dreamcatcher is a generative design system that enables designers to craft a definition of their design problem through goals and constraints. This information is used to synthesize alternative design solutions that meet the objectives. Designers are  able to explore trade-offs between many alternative approaches and select design solutions for manufacture.

https://autodeskresearch.com/projects/dreamcatcher

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Fabrication Process

Project Monolith

Categories
Software

Autodesk Within

http://www.autodesk.com/products/within/overview

Categories
Software

Autodesk Within

Within generative design software solutions help engineers and orthopedic implant specialists produce lightweight, latticed designs that are functionally optimized and accurate for additive manufacturing.

http://www.autodesk.com/products/within/overview

Categories
Software

Monolith, Autodesk-acquired voxel modeling 3D design suite, gets major update

Originally developed by Panagiotis Michalatos, an assistant professor or architecture at the Harvard School of Design, and Andrew Payne, a graduate from the same institution, Monolith looks to have a bright future following its recent acquisition by 3D software giant Autodesk. The Monolith 3D design suite is one of a handful of applications looking to revolutionize the way in which 3D printed designs are created, in order to facilitate new trends in 3D printing hardware and materials.

http://www.3ders.org/articles/20160224-monolith-autodesk-acquired-voxel-modeling-3d-design-suite-gets-major-update.html

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Fabrication Process

3D Printing Concrete: A 2,500-Square-Foot House in 20 Hours and an Eye on a Moon Shot

Spend a minute or two on the Internet, and you’ll find 3D printing can be used to build all sorts of things: automobile parts and prototypes, prosthetic ears, stem cells, submachine guns, eyeglasses, and even desserts customized to one’s nutritional requirements.

But what about building construction? Why couldn’t these same methods be adapted to build actual-scale civil structures—single-family homes, commercial buildings, even large settlements—with greater speed and efficiency?

A House in 20 Hours. That was just what Behrokh Khoshnevis says he envisioned when developing Contour Crafting (CC), a 3D concrete-extruding printer that can be used to build a single 2,500-square-foot house in about 20 hours.

https://lineshapespace.com/3d-printing-concrete/

Categories
Software

How Computers Could Design A More ‘Organic’ Bike Helmet

Structures built in generative design “tend to have a highly complex, sometimes organic shape,” Erin Bradner, a research scientist from Autodesk ADSK +0.31% software, says. That’s because generative design uses algorithms to calculate the best design for a product based on both the functionality the designer wants, and the environmental constraints and forces acting on the object. With fewer straight lines and planes than traditional computer modeling, the process “is more akin to something like bone growth,” Bradner says.

http://www.forbes.com/sites/hilarybrueck/2015/09/01/why-computers-could-design-more-organic-products-than-humans/

Categories
Software

A Series of Tubes: Adding Interactivity to 3D Prints Using Internal Pipes

3D printers offer extraordinary flexibility for prototyping the
shape and mechanical function of objects. We investigate
how 3D models can be modified to facilitate the creation of
interactive objects that offer dynamic input and output. We
introduce a general technique for supporting the rapid prototyping
of interactivity by removing interior material from
3D models to form internal pipes. We describe this new design
space of pipes for interaction design, where variables
include openings, path constraints, topologies, and inserted
media. We then present PipeDream, a tool for routing such
pipes through the interior of 3D models, integrated within
a 3D modeling program. We use two distinct routing algorithms.
The first has users to define pipes’ terminals, and uses
path routing and physics-based simulation to minimize pipe
bending energy, allowing easy insertion of media post-print.
The second allows users to supply a desired internal shape
to which we fit a pipe route: for this we developed a novel
graph-based routing algorithm. We present several prototypes
created using our tool to show its flexibility and potential.

http://www.autodeskresearch.com/publications/tubes